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 We are back to you with our new developer blog, and that means there's an upcoming update. Do you know what comes with the update? Balancing game! Today we'll go deeper into why we want to balance the game and our plan for dealing with it. We'll share insights on our developers' philosophy behind making the changes, and how we're determined to make Free Fire even better and map.

Weapon modification, but why?

Weapons and character skills

One of the coolest things about Battle Royale and Free Fire games is that there are many ways to win the game. You can play covertly and survive through safe areas by dodging enemies while storing healthy equipment and weapons. You can play offensively on your way out of positions. It's hard to coordinate tactics with your team, with someone rushing in and showing support from the rest of the team from behind. But the most important is the weapons you use when it is time to work. You guys are known to be quick to pick up weapons that are more powerful than they need to be (it looks like you are weapons, M1887)

And try to find it better on the map. As an adaptation of your playing style to your scores, you try to find the "right weapon". This can make games very repetitive and boring, which is what we don't want to happen! It is impossible for every pistol to be at the same level, so there is always a hierarchy between weapons and different types of weapons. Different situations within the game (long distance shooting, rooftop battles, or close combat in a building) require different solutions. But we want this to be natural and fair and offer you as a player more options for your individual style.

Decide what can be changed, added, or even removed

As mentioned, we want players to give their best through their combat status and abilities to become the last survivors. We often look at which weapons perform better during the final round of the game. If we see a big gap, as a class of overused weapon or a type of weapon that's underutilized, we'll try to make changes to the playing field for everyone. During the next update, you'll notice that we're giving some of the SMGs some power. We will also add a new SMG submachine gun, Thompson, while we want to make SMG submachine guns more useful and effective through the game,

Expanding the variety of game modes with more SMG weapons will help this particular subtype of weapon in general. Adding new SMG (and weapons in general), other than being thrilling and giving you more options to play with, also helps us increase the differentiation between each rifle, and further enhance the excitement of each battle. As mentioned, although the weapons are sometimes not unique enough, as was the case with the Battle Royal Desert Eagle weapon, which is why we decided to remove it at that time. Clash Squad gave us a very nice opportunity to bring it back. However, it has been installed as a unique weapon in its fast-paced gameplay.

Not just weapons, but characters, pets, and more

Our goal is to constantly improve Free Fire, which means we don't just balance weapons. There's so much more - we're constantly adding new game modes, and improving existing ones. We've just added our third map, the Kalahari, and we're always trying to test what is really there. In recent apps we have been trying to make our characters more private, as we discussed with you guys on the developer blog. Unlike characters, we also have a pet system - all these bits,

When combined together, it makes the overall experience of playing Free Fire, and we believe compensation is essential to keep the game fun. Through the process your feedback on all these features is one of the most important for us so please let us know what you think so we can update the game for that.

How are you survivors!

We are back at you with our new developer blog, and that means there's an upcoming update. Do you know what comes with the update? Balancing game! Today we'll go deeper into why we want to balance the game and our plan for dealing with it. We'll share insights on our developers' philosophy behind making the changes, and how we're determined to make Free Fire even better.

Weapon modification, but why?

One of the coolest things about Battle Royale and Free Fire games is that there are many ways to win the game. You can play covertly and survive through safe areas by dodging enemies while storing healthy equipment and weapons. You can play offensively on your way out of positions. It's hard to coordinate tactics with your team, with someone rushing in and showing support from the rest of the team from behind. But the most important is the weapons you use when it is time to work.

You guys are known to be quick to pick up weapons that are more powerful than they need to be (it looks like you are weapons, M1887), and try to find them better on the map. As an adaptation of your playing style to your scores, you try to find the "right weapon". This can make games very repetitive and boring, which is what we don't want to happen! It is impossible for every pistol to be at the same level, so there is always a hierarchy between weapons and different types of weapons. Different situations within the game (long distance shooting, rooftop battles, or close combat in a building) require different solutions. But we want this to be natural and fair and offer you as a player more options for your individual style.

Decide what can be changed, added, or even removed

As mentioned, we want players to give their best through their combat status and abilities to become the last survivors. We often look at which weapons perform better during the final round of the game. If we see a big gap, as a class of overused weapon or a type of weapon that's underutilized, we'll try to make changes to the playing field for everyone. During the next update, you'll notice that we're giving some of the SMGs some power. We will also add a new SMG submachine gun, Thompson, while we want to make SMG submachine guns more useful and effective throughout the game.

Expanding the variety of game modes with more SMG weapons will help this particular subtype of weapon in general. Adding new SMG (and weapons in general), other than being thrilling and giving you more options to play with, also helps us increase the differentiation between each rifle, and further enhance the excitement of each battle. As mentioned, although the weapons are sometimes not unique enough, as was the case with the Battle Royal Desert Eagle weapon, which is why we decided to remove it at that time. Clash Squad gave us a very nice opportunity to bring it back. However, it has been installed as a unique weapon in its fast-paced gameplay.

Not just weapons, but characters, pets, and more

Our goal is to constantly improve Free Fire, which means we don't just balance weapons. There's so much more - we're constantly adding new game modes, and improving existing ones. We've just added our third map, the Kalahari, and we're always trying to test what is already there. In recent apps we have been trying to make our characters more private, as we discussed with you guys on the developer blog. Unlike characters, we also have a pet system - all of these pieces, when put together, make for the overall experience of playing Free Fire, and we think compensation is essential to keep the game fun. Through the process, your feedback on all of these features is one of the most important for us so please let us know what you think so we can update the game for that.

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